The catalogue

Design topics

Ten disciplines that make up design craft. Each one carries its best resources, its key concepts, and a place to start.

All topics

Visual Design

Visual design is the craft of arranging elements so the eye moves where you intend and the meaning lands before anyone reads a word.

9 resources

Typography

Typography carries most of the load in interface and print design, so learning to set type well is the highest-leverage craft skill you can build.

7 resources

UI Design

UI design is where visual craft meets interface convention: turning a layout into components, states, and patterns people already know how to use.

13 resources

UX

UX is the discipline of making sure you are building the right thing before you make it beautiful.

6 resources

Interaction Design

Interaction design is the choreography of a product: how it responds, what it affords, and how motion communicates cause and effect.

7 resources

Figma

Figma is the tool the industry has standardized on, and fluency is table stakes.

3 resources

Design Systems

A design system is the point where craft becomes infrastructure: tokens, foundations, and governed components that let a team ship consistent work at speed.

5 resources

Accessibility

Accessibility is not a checklist bolted on at the end; it is a lens on every other topic here.

4 resources · cross-cutting

Branding

Branding is design working at the level of identity: the logo, the system of marks and voice, and the rules that keep a brand recognizable across every surface.

4 resources

Information Design

Information design is the craft of making complex information understandable at a glance: data visualization, diagrams, and wayfinding.

4 resources