Visual Design
Visual design is the craft of arranging elements so the eye moves where you intend and the meaning lands before anyone reads a word.
9 resourcesThe catalogue
Ten disciplines that make up design craft. Each one carries its best resources, its key concepts, and a place to start.
Visual design is the craft of arranging elements so the eye moves where you intend and the meaning lands before anyone reads a word.
9 resourcesTypography carries most of the load in interface and print design, so learning to set type well is the highest-leverage craft skill you can build.
7 resourcesUI design is where visual craft meets interface convention: turning a layout into components, states, and patterns people already know how to use.
13 resourcesUX is the discipline of making sure you are building the right thing before you make it beautiful.
6 resourcesInteraction design is the choreography of a product: how it responds, what it affords, and how motion communicates cause and effect.
7 resourcesFigma is the tool the industry has standardized on, and fluency is table stakes.
3 resourcesA design system is the point where craft becomes infrastructure: tokens, foundations, and governed components that let a team ship consistent work at speed.
5 resourcesAccessibility is not a checklist bolted on at the end; it is a lens on every other topic here.
4 resources · cross-cuttingBranding is design working at the level of identity: the logo, the system of marks and voice, and the rules that keep a brand recognizable across every surface.
4 resourcesInformation design is the craft of making complex information understandable at a glance: data visualization, diagrams, and wayfinding.
4 resources